Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
|
Posted - 2015.06.14 00:09:00 -
[1] - Quote
4lbert Wesker wrote:Due to re.tarded "tactic" involved with myos and MD(insane jumping) this game became a disgrace.You can bash BF4/COD/CS but there are no noob scrubs who are jumping with a splash damage weapon.This **** don't need nerf,it needs to be removed from a game entirely,like it never existed before and there are many players who agreeds with me.
CCP will not give a damn about me neither i give a damn about them(same as playerbase).I will stay here until I sell all my officer weapons and suits and then i will **** off out of here until this jumping fa.ggotry has been removed from a game.Thank you for your time and take care.
But... But! What about Global Saturation?! What about Nemesis, and your pet Hunter's and Licker's?! Who will take care of Jill?!... Mmmmm, Jill Sandwich *drools*...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
83
|
Posted - 2015.06.14 08:49:00 -
[2] - Quote
CeeJ Mantis wrote:Adipem Nothi wrote:CeeJ Mantis wrote:Adipem Nothi wrote:LUGMOS wrote:Needs a downside, increased stamina use from jumping. Want to ha be more stamina? Equip cardiacs = -HP ^ Agreed. Could also set jump cost = 33% stamina pool; would get no more than 3 back-to-back jumps. There us a mechanic in the game that exponentially increases the amount of stamina jumping takes when done in quick succession. The problem is that myo junkies are in the air long enough to counter this brief interval. Rather than make it a flat percentage (like it was at one time and it wasn't very fun for people who use stamina mods), just adjust it so that you must be on the ground for a certain period of time to reset the timer, rather than a timer based on button presses. Myos still need to be balance adjusted. They are more effective than they are supposed to be. All good points. Any ideas on how to resolve back-to-back moonjumping without a client-side update? The only one I have without a proper client-side update is reduce the jump effectiveness of a single module. That's the main problem right there anyway. It's supposed to be a around a 100% total increase to jump height, but it is notably higher than that. If you only jumped 5m with 3x Myos, then few would complain, but that is decidedly not the case. 1 is fine, 2 is borderline, and 3 is too much.
What could be done client-side, is add the fire mechanic's to stamina, this way, people aren't simply holding down the trigger, once stamina is out, you lose massive amount's of accuracy.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|